New shadows, animated armies and cavalry, swaying trees, and richer board colors
Trees, castles, towns, ruins, mountains and rocks now cast shadows from the sun onto the land, pointing away from it and growing longer at dawn and dusk. Plus 11 more changes.
New
- Trees, castles, towns, ruins, mountains and rocks now cast shadows from the sun onto the land, pointing away from it and growing longer at dawn and dusk.
- Flying units now beat their wings as they fly across the board, instead of sliding along on a hover.
- Cavalry now gallops across the board, hooves striking the ground and riders moving with their mounts, instead of sliding along at a walk.
- Castles, rocks, ruins and trees now catch soft light from the sky around them, which changes with the hour and season, so they look solid instead of flat.
- Labels and badges on the board now show their true colors at every season and hour of the day.
- The board's colors are richer and truer, so grass, sand, snow and each player's color look vivid instead of washed out, at every season and hour of the day.
- Armies now run across the board instead of sliding.
- Deer, boar, sheep and hares now cast a soft shadow on the ground as they wander.
- Trees, bushes, grass and reeds now sway in a gentle wind, with gusts rolling across the land.
- Marching armies now glide along a smooth curve through the tiles, speed up and settle at the ends, turn gradually and follow the hills instead of zigzagging.
- Deer, sheep, boar and hares now face the way they are walking and follow the slope of the land instead of drifting sideways.
- Crypt dungeon walls are now thin instead of filling the whole square, with slimmer corner pillars and thinner archways.