Stormcrest
Home ground · PlainsKnightly order of the coast
Disciplined, unyielding, and bound by oath. They speak in the measured tones of those who have stared down the storm and not flinched. Duty is their creed; the Plains, their altar.
Every ruler in Bannerfall marches under one of eight factions. Each fields the same six roles — Infantry, Heavy, Cavalry, Elite, Flyer and Siege — but with its own stat lines, home ground and temperament. Pick the banner that fits how you want to conquer.
Knightly order of the coast
Disciplined, unyielding, and bound by oath. They speak in the measured tones of those who have stared down the storm and not flinched. Duty is their creed; the Plains, their altar.
Disciplined imperial legions
Precise, implacable, and relentless. The Ardent Legion speaks in orders, not pleas—its voice the crack of standards in the wind, its patience measured in the time it takes to sharpen a blade.
Elusive wardens of the deep woods
Patient, territorial, and merciless to intruders. The Court speaks in rustling leaves and distant hawk cries; its voice is calm, but its words are final.
Deep-mountain forgeclans
Gruff, unyielding, and precise. Ironhold speaks in the language of the forge: measured strikes, no wasted motion. They do not beg for victory—they *take* it, one hill at a time.
Restless hosts of the grave
Patient, relentless, and cold. They speak in the creak of branches and the sigh of the wind through dead leaves. There is no mercy, only inevitability.
Warbands of the burning steppe
Feral, impatient, and relentless. Emberfang do not parley—they strike, consume, and move on. Their voice is the crackle of flames and the howl of the wind, never still, never silent.
Scholarly conclave of stormcallers
Cold, methodical, and quietly arrogant. They speak in certainties, not threats. Every battle is a lecture; every victory, a footnote in their annals.
Swift clans of the open vale
Proud, restless, and contemptuous of walls. They speak in clipped phrases, boast of speed over strength, and mock those who cling to stone and stagnation. The Vale does not beg for land—it takes what it needs and moves on.