The combat system
Stacks, strength, leadership, favored terrain and siege — combat you can actually reason about.
Battles resolve on transparent rules: a stack fights with its members' combined strength, the best leader lifts the whole army, favored terrain grants +1, and a siege engine cancels a city's wall bonus. No hidden dice — read the board and win the math.
How a battle is decided
No hidden dice. A fight is the sum of two stacks' strength, adjusted by a handful of transparent modifiers you can plan around.
- Each unit has a Strength (Str). A stack fights with its members' combined strength, highest-Str units defending last.
- A battle is a series of one-on-one exchanges: each is a strength-weighted coin flip (the side with more effective strength is more likely to win it), and the loser takes 1 hp. This repeats until one side is destroyed or retreats.
- Leadership: the single highest Leadership among a stack's non-hero units adds to the whole stack — it does NOT stack (only the best applies). Elite units give +2, heavy +1.
- Command, Leadership, Walls and Terrain bonuses are added together but capped at +5 for either side.
- Favored terrain: if any unit in a battle favors the tile it's fought on, the whole side gets +1. Ground units favor their faction's homeland; heavies also favor Hills, cavalry also favor Plains.
- Marsh is nobody's home ground: no side gets the favored-terrain bonus fighting on a marsh tile.
- Siege: a siege engine in the attacking stack cancels the defender's city Wall bonus.
- Naval: strength at sea is capped (a land army can't project full force onto the water).
- Wounds carry between battles: a unit that survives fighting hurt stays hurt until something mends it (see Wounds & healing).
Cities & walls
Settlements are more than income — their walls swing a defense, and a siege engine is the answer.
- Every city gives its defenders a flat +1 Str Wall bonus on defense (City Levels is off, so a city's level never changes it).
- Terrain still matters in a siege: a city keeps the ground it was built on, so the Favored terrain bonus (see Combat & strength) applies fighting there exactly as it would in the open field — for whichever side it favors.
Keep exploring
A real 3D board
Every map is a living three.js battlefield you can pan, zoom and orbit — not a grid of flat tiles.
Heroes & skills
Hire heroes from ruins, level them through battle, and turn a war on one champion.
Eight rival factions
Eight banners, each with its own roster, colours, home ground and temperament.
The full compendium
Every unit, ally, artifact, spell and location with complete stats.