BANNERALL
The wider realm

Allies & mystic sites

Recruit neutral monsters and visit temples and sages to bend the realm your way.

Beyond the eight factions live neutral creatures — griffons, treants, elementals and more — you can win to your banner, plus optional mystic sites: temples that permanently bless a visiting army and sages who reveal the land, locate an artifact or pay out gold.

Neutral creatures

The realm is full of monsters that answer to no banner — win them to your side through conjuration, ruins or mystic favour.

Wyrm

Str 7

Move 8 · 2 hp · flyer.

Griffon

Str 5

Move 10 · 1 hp · flyer.

Ancient Treant

Str 6

Move 4 · 2 hp.

Revenant Knight

Str 6

Move 6 · 2 hp.

Stone Elemental

Str 7

Move 5 · 2 hp.

Fen Wisp

Str 4

Move 8 · 1 hp.

Behemoth

Str 8

Move 4 · 3 hp.

Mystic sites

Sacred sites that appear only when a game is created with Mystic Sites enabled.

Temple

Any visiting stack is blessed: each unblessed unit permanently gains +1 strength, once. No hero needed.

Sage

A hero encounter offering three paths: reveal the surrounding lands, locate an artifact, or take gold.

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Keep exploring

Magic & spells

Scry, bolt, ward and gate — mana-costed spells that bend a battle or a whole map.

Heroes & skills

Hire heroes from ruins, level them through battle, and turn a war on one champion.

Eight rival factions

Eight banners, each with its own roster, colours, home ground and temperament.

The full compendium

Every unit, ally, artifact, spell and location with complete stats.