Allies & mystic sites
Recruit neutral monsters and visit temples and sages to bend the realm your way.
Beyond the eight factions live neutral creatures — griffons, treants, elementals and more — you can win to your banner, plus optional mystic sites: temples that permanently bless a visiting army and sages who reveal the land, locate an artifact or pay out gold.
Neutral creatures
The realm is full of monsters that answer to no banner — win them to your side through conjuration, ruins or mystic favour.
Wyrm
Str 7Move 8 · 2 hp · flyer.
Griffon
Str 5Move 10 · 1 hp · flyer.
Ancient Treant
Str 6Move 4 · 2 hp.
Revenant Knight
Str 6Move 6 · 2 hp.
Stone Elemental
Str 7Move 5 · 2 hp.
Fen Wisp
Str 4Move 8 · 1 hp.
Behemoth
Str 8Move 4 · 3 hp.
Mystic sites
Sacred sites that appear only when a game is created with Mystic Sites enabled.
Temple
Any visiting stack is blessed: each unblessed unit permanently gains +1 strength, once. No hero needed.
Sage
A hero encounter offering three paths: reveal the surrounding lands, locate an artifact, or take gold.
Keep exploring
Magic & spells
Scry, bolt, ward and gate — mana-costed spells that bend a battle or a whole map.
Heroes & skills
Hire heroes from ruins, level them through battle, and turn a war on one champion.
Eight rival factions
Eight banners, each with its own roster, colours, home ground and temperament.
The full compendium
Every unit, ally, artifact, spell and location with complete stats.