Magic & spells
Scry, bolt, ward and gate — mana-costed spells that bend a battle or a whole map.
Heroes channel mana into a spell roster spanning divination, war, travel, nature and conjuration — from the core Scrying Eye, Stormbolt, Battle Ward and Gatestep to an expanded book of firestorms, summons and teleports. Every spell has a real mana cost and level gate.
The core four
Every hero can reach for these from the start, gated only by level and mana — the spells that turn a losing battle or reposition an army across the map.
Scrying Eye
2 mana · L1Reveal the land around any point on the map
Stormbolt
4 mana · L2Blast a visible enemy army within 4 tiles: destroys up to 6 strength of its weakest units
Battle Ward
3 mana · L3This army fights at +2 until your next turn
Gatestep
6 mana · L4Teleport this army to any city you rule (ends its movement)
The expanded book
Turn on expanded magic and the roster grows across divination, war, travel, nature and conjuration — including creatures a hero can summon straight into the fight.
Farsight
4 mana · L2Reveal a wide region (radius 8) around any point on the map
Firestorm
6 mana · L3Immolate a visible enemy army within 3 tiles: destroys up to 10 strength of its weakest units
Recall
4 mana · L3Teleport only the casting hero to any city you rule (ends the hero’s movement)
Mend Wounds
4 mana · L2Restore the hit points of every wounded unit in this army (to their maximum)
Nature’s Bounty
3 mana · L2Conjure 60 gold to relieve your army’s upkeep
Attune Ley
2 mana · L3Draw on the ley lines: every hero in this army regains up to 6 mana
Summon Fen Wisp
3 mana · L2Conjure a Fen Wisp to join this army
Summon Griffon
4 mana · L3Conjure a Griffon to join this army
Summon Ancient Treant
5 mana · L3Conjure an Ancient Treant to join this army
Summon Stone Elemental
6 mana · L4Conjure a Stone Elemental to join this army
Summon Behemoth
8 mana · L5Conjure a Behemoth to join this army
Heroes' Mount
7 mana · L4Conjure a steed the hero rides: this hero gains flight and can cross mountains and water
Keep exploring
Heroes & skills
Hire heroes from ruins, level them through battle, and turn a war on one champion.
The combat system
Stacks, strength, leadership, favored terrain and siege — combat you can actually reason about.
Allies & mystic sites
Recruit neutral monsters and visit temples and sages to bend the realm your way.
The full compendium
Every unit, ally, artifact, spell and location with complete stats.