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The arcane

Magic & spells

Scry, bolt, ward and gate — mana-costed spells that bend a battle or a whole map.

Heroes channel mana into a spell roster spanning divination, war, travel, nature and conjuration — from the core Scrying Eye, Stormbolt, Battle Ward and Gatestep to an expanded book of firestorms, summons and teleports. Every spell has a real mana cost and level gate.

The core four

Every hero can reach for these from the start, gated only by level and mana — the spells that turn a losing battle or reposition an army across the map.

Scrying Eye

2 mana · L1

Reveal the land around any point on the map

Stormbolt

4 mana · L2

Blast a visible enemy army within 4 tiles: destroys up to 6 strength of its weakest units

Battle Ward

3 mana · L3

This army fights at +2 until your next turn

Gatestep

6 mana · L4

Teleport this army to any city you rule (ends its movement)

The expanded book

Turn on expanded magic and the roster grows across divination, war, travel, nature and conjuration — including creatures a hero can summon straight into the fight.

Farsight

4 mana · L2

Reveal a wide region (radius 8) around any point on the map

Firestorm

6 mana · L3

Immolate a visible enemy army within 3 tiles: destroys up to 10 strength of its weakest units

Recall

4 mana · L3

Teleport only the casting hero to any city you rule (ends the hero’s movement)

Mend Wounds

4 mana · L2

Restore the hit points of every wounded unit in this army (to their maximum)

Nature’s Bounty

3 mana · L2

Conjure 60 gold to relieve your army’s upkeep

Attune Ley

2 mana · L3

Draw on the ley lines: every hero in this army regains up to 6 mana

Summon Fen Wisp

3 mana · L2

Conjure a Fen Wisp to join this army

Summon Griffon

4 mana · L3

Conjure a Griffon to join this army

Summon Ancient Treant

5 mana · L3

Conjure an Ancient Treant to join this army

Summon Stone Elemental

6 mana · L4

Conjure a Stone Elemental to join this army

Summon Behemoth

8 mana · L5

Conjure a Behemoth to join this army

Heroes' Mount

7 mana · L4

Conjure a steed the hero rides: this hero gains flight and can cross mountains and water

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Keep exploring

Heroes & skills

Hire heroes from ruins, level them through battle, and turn a war on one champion.

The combat system

Stacks, strength, leadership, favored terrain and siege — combat you can actually reason about.

Allies & mystic sites

Recruit neutral monsters and visit temples and sages to bend the realm your way.

The full compendium

Every unit, ally, artifact, spell and location with complete stats.